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GuggiTunes

GuggiTunes is an online music service – a sound trading platform – for the creators, composers, artist’s – for trading and collaborating across the globe – to make music. ⦁ Market place for artist’s ⦁ Full freedom to trade and collaborate between producers and artist’s ⦁ Direct transaction between artist and buyer/user ⦁ Ensure full rights to the artist Whether you’re signing up, as an artist or producer, needing vocals for a song, a simple beat track, or a complete backtrack – then GuggiTunes.com is the place to go and upload your material, for some other user to make that club remix or to go and find what is needed on your own track. Often composers and artists don’t make any profit in the process of making music, GuggiTunes solves their pain. Often commercial institutions spend months searching different places for the right guitar riffs, phrases or licks for a song, the right soundtrack for their movie, a great sample for a track, right song for an artist, right vocals for a remix, GuggiTunes solves their pain.

Startup CFO

Startup CFO har gentænkt den klassiske CFO-rolle, og vil udvikle en platform, der kan vejlede og rådgive iværksættere og vækstvirksomheder ved brug af AI, samt facilitere gensidig fordelagtig udveksling mellem virksomheder. 60% af alle virksomheder går konkurs indenfor de første 5 år. Det ser vi som et kæmpe problem. Konkurserne skyldes ofte, at iværksætterne mangler ressourcer i de områder, der ligger udenfor egne kompetencer, hvilket efterlader ledelsen med et ufuldkomment beslutningsgrundlag. Startup CFO vil bidrage med et datadrevet beslutningsgrundlag, som sparer virksomheden for både tid og ressourcer, ligesom risici og faresignaler reduceres. Platformen kan identificere virksomhedernes behov allerede før virksomhederne selv opdager det – og dermed sætte både tankestrømme og handling i gang. Præcis som en rigtig CFO ville gøre det.

Salta Friends AB

Salta Friends Ltd is a startup company in the IT-tech industry with the clearly stated goal of providing innovative solutions in order to helping people with disabilities and their relatives to a more social and active life together with others. Our name is the abbreviation of; Socially Active Life Together Among Friends (SALTA Friends). Our founders, Albin Sandqvist and Mike Hamidy, both have experiences of close relationship to everyday life with disabilities. It is from these experiences that our founders have drawn inspiration for these fantastic ideas. In the autumn of 2020, Salta Friends launches its unique digital appliance, especially designed for people with disabilities, their relatives and assistants. The Salta Friends app allows for a more active and social life through more and better activities as well as better communication and stronger family relations!

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Halp App

Halp is an upcoming new app in the Swedish market. Halp is basically an app where you can get instant help from others in your local area and others can help you with your request. We started in the beginning of the pandemic 2020, and now we are already a small team looking for more team members. And hopefully that is you!

Feedbackbox

We develope digital subscription services together with the first subscriber. We help bridge communication gabs between students and teachers, citizens and administration, clients and companies. To many institutions still foces on written communication - we help them implement great video solutions that improve dialogue and understanding. When the solution is well implemented we bring it out to the next potential custimor.

Evira

We believe that every child with obesity should have the right to receive adequate help and support. Our mission is to help these children and their families to form a healthy and sustainable lifestyle. What we do is to digitalize clinical childhood obesity treatment. We provide a platform that connects clinics with their patients. Childhood obesity is a major global health issue leading to cognitive and psychosocial problems and several non-communicable diseases. “Childhood obesity is one of the most serious public health challenges of the 21st century” – Global Strategy on Diet, Physical Activity and Health, WHO. Successful childhood obesity treatment brings on a life-style change resulting in a sustainable weight after an initial relative weight loss. There are effective traditional methods but they require almost weekly meetings with the caregivers (USPSTF 2017), something that the families struggle to handle and the society cannot afford on any significant scale. We bring on a new treatment paradigm based on measurable outcome instead of process goals. This lowers the risk of giving incorrect advice and reduces the stress associated with treatment. Our program is enabled by data collected at home. The data is presented to the families in a way that promotes self-management of health, while it’s presented to the healthcare professionals in order for them to intervene in the pivotal moments for their patients’ success. More patients can thus be treated with a fraction of the resources per patient compared to traditional methods. Our clinical results are outstanding and have been verified in clinical trials. The clinics’ benefits The clinics get an overview of all their registered patients and their progress as well as access to built in tools for planning and managing their work. Evira makes it possible for the clinics to continually keep track of their patients and intervene in the pivotal moments for their success. The revolutionary aspect with the Evira treatment concept is that it is based on reliably measured outcome instead of self-reported behaviour. Evira is a tool to provide treatment but we are also integrating manuals and recommendations that makes it possible for any clinic to work in an effective manner. Evira makes it possible for clinics to provide effective treatment with a fraction of the resources per patient compared to current/traditional methods. The families’ awareness of their progress makes the process less stigmatized which makes the visits more focused. The reduced stigmatization and continuous contact also leads to fewer late cancellations and missed appointments – which are significant cost drivers for clinics today. The families’ benefits The families get an easy way of getting in touch with the clinic for assistance through the mobile application as well as access to scientifically validated educational material. The main benefit is that they will get high quality treatment with much less perceived effort and with less frequent visits compared to current methods with comparable clinical results.

Wired Relations ApS

Wired Relations is a Danish SaaS tech company, changing privacy & security management with automation. Wired Relations is a widely used and perhaps the world’s most user-friendly privacy & security management platform trusted by hundreds of large enterprises and SME’s to comply with global regulations like GDPR, CCPA and other privacy frameworks.

Table.nu

Table.nu is a table reservations systems that allows restaurateurs to have a lightweight and modern reservation flow on their websites. The product is very simple and allows the restaurateurs various options for implementing a reservation flow that matches their needs. Table.nu is in it's very early stages, so join our journey and help map the future for table.nu

Bumbee Labs AB

Bumbee Labs measures visitor flows by capturing anonymous Wi-Fi signals in smart mobile phones and can make measurements in both outdoor and indoor environments. The visitor flows are measured completely anonymously and the measurement method is unique in its kind to have an approval from the Swedish Datainspektionen with GDPR taken into account. By using this method, Bumbee Labs can produce very reliable statistics on how many people visit the measurement area during different time intervals, how long visitors stay in the measurement area and what the most common walking paths are.

Paqle

News and facts about your network. Get notified, if somebody you know is mentioned in the media, change job, make an investment or similar. Integrate Paqle with our social network or CRM system and keep you updated on any changes or openings in your network. Paqle monitor online media and public databases. Paqle has strategic partnerships with TV 2 in Denmark and VG in Norway

Maria 01

Maria 01 is the Nordics' Leading Startup Campus We are a not-for-profit combination of a selective tech-club, a community house and a tribe of people building the products and services of the future. We provide the best possible environment for early-stage startup teams to work alongside venture capitalists, corporations, and other startup organizations. Our community values are collaboration, trust, international and impact & responsibility.

selfBACK

SelfBACK is an AI-driven digital self-management solution for low back pain patients. Our Mission: Making world class personalized treatment of low back pain accessible and affordable to all Our unique market advantage is, that selfBACK has clinical documentation for the effect, which makes selfBACK eligible for healthcare insurance reimbursement.

Prizebeat

Prizebeat.com was launched in may 2018 and is the leading gamification media in Denmark, with an active userbase of 150.000 users. In collaboration with brands such as 7-Eleven, Just-Eat, ALDI, Nordisk Film and Viaplay (to name a few), we are on a journey to re-invent how media can be built around gamification and engagement.

Trainda

Trainda is on a mission to building first-class tools for online coaching, enabling trainees to progress together with the community. Trainda.io is an online coaching platform that enables coaches to scale up their coaching businesses with ease. The interactive platform enables coaches to reach masses while retaining personal touch in coaching. It converts traditional coaching into social programs and thus enables coaches to build communities on top of their training concepts.​ Making the world healthier training by training.