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Paint'R

Paint'R is developing sustainable paint packaging to help the professional painter work faster and safer, while saving 75% CO2 emissions and being cheaper for the paint manufactures. Every month up to 1,000,000 paint buckets are thrown out in Denmark. NONE are recycled. Due to an updated EU legislation, paint-suppliers will be economically responsible for the disposal of their packaging in 2025. We have discovered multiple pains in the current outdated design. These include; hard to sort, dispose and recycle, heavy lifting in awkward positions, sharp handles, prone to spillage in cars and while pouring, strenuous to open, not air-tight due to dried paint and many biocides needed to keep the paint fresh. We switch the main material from plastic til reusable cardboard, coming up with a completely new design. A product with better handles, easier to open, faster to set up. It is designed with the professional painter in mind, eliminating the need to pour paint and designed to fit into the use of existing roller buckets. A special opening has been developed with the potential for a patent application. With a large network in the painting industry, we - 6 Process & Innovation students at DTU - set out to place the industry on the path to sustainability. We, however, believe that a product needs to be more than just sustainable to gain real traction in the industry. We strive to solve some of the many problems we have met, lowering numbers of back injuries and being more sustainable, with a great product. We are so close to a final win-win-win product, being cheaper for the manufactures, more sustainable, as well as faster and safer to use for the painters.

Thousand Arms and Eyes

Thousand Arms and Eyes is a social tech company that wants to prevent rape, harassment and violence against women on a global scale. Why? - It is a global problem. It is estimated that approximately 35% of women worldwide have experienced sexual harassment in their lifetime. Because many women who experience sexual violence seldom report or come forward about their incidences, exact rape numbers are challenging to report. Women ages 16-19 are four times more likely to be victims of rape or sexual assault, and female college students ages 18-24 are three times more likely to experience sexual assault. To prevent rape, assault and harassment against women, Thousand Arms and Eyes connects the two things most women carry with them - their favourite jewellery and their phone. A Thousand Arms and Eyes powered charm looks like any other charm, but it is different on the inside - it is a device always connected to the Thousand Arms and Eyes app. If the charm is activated, the app shares the location with preset contacts, but also with strangers in close proximity. By following the guidelines from the app the rescuers - friends or strangers - can intervene and stop the assault. As important it is to stop the assaults, it is of even greater importance to prevent the assaults from taking place at all. By making the charm a commercial item with a greater purpose, major fashion and jewellery brands will now be able to level with their customers and create massive awareness about this problem. Awareness that it is a major problem, that it has severe consequences - and that only together - men and women - we can stop it. Thousand Arms and Eyes will produce and sell a tiny bluetooth device. The device is bought by fashion and jewellery brands and is placed inside charms or similar that the brands design, produce, markets and sell. On top of a small unit price the brands will return a kickback of minimum 1% to Thousand Arms and Eyes. The kick back will be used to in collaboration with organisations like UN to distribute units to women that cannot purchase a charm themselves. Thousand Arms and Eyes will develop and maintain a free app. The app runs in two modes. If you have a Thousand Arms and Eyes charm, the app connects the charm to your phone. The app constantly tracks your location and is ready to alert a pre-set list of rescuers and rescuers nearby if the button on the charm is pressed. As a rescuer, the app will alert you with details, location and sound of a victim, if a cry for help is made in the proximity. The app will guide the rescuer – and the other rescuers summoned - on how to get to the location and stay safe, while intervening.

Statusmate

How do public and private sporting facilities inform their guests if they are experiencing operational disruptions and the facility that their guests have come to use is closed down? Statusmate's status-platform to the rescue. The service is an online platform used by public and private sporting facilities to inform their guests if they are experiencing any operational disruptions. It has a simple and user-friendly interface and is easy to learn and use which results in fewer frustrated guests, fewer complaints and a quick onboarding of employees. The service is ready to use out of the box and is a cheap alternative to developing an internal tool from scratch.

Sweet Tech

Sweet Tech is a sex-tech start-up that combines innovative hardware with customizable digital connectivity to create a complete and fulfilling physical experience. Our flagship product, The Handy, is available worldwide through our online store (www.thehandy.com) and connects out-of-the-box to our digital platform, Handy Feeling (www.handyfeeling.com). Our aim is to be the world-leading provider of tech-enabled personalized pleasure — transforming the sexual experience while normalizing sexual curiosity and driving sex positivity. We are a young but already profitable company, and we are backed by strong investors. We are growing fast, and we are looking for the right people to join us in our journey.

Wild Distillery

Wild Distillery is raising the bar for Nordic Spirits production. The production is located on Bornholm and our gin/vodka is handmade under the observant eye of our Master Distiller. Our goal is to become the next big spirits brand out of Scandinavia and define a new chapter of spirits production. Our production is located on Bornholm but we have an office in CPH as well.

Feelbie

Feelbie provides creators a platform, which they can use to earn recurring income by offering exclusive subscription content and interaction to their followers. The platform includes tools and services for creators to expand and support their business. In the future, creator income does not have to rely on ads and offline events since Feelbie provides creators a risk-free option to grow their business online. Our mission is to enable fair livelihood for all content creators on their terms. We do this by providing creators a high quality membership platform and world-class customer service.

SumUp

We believe in the everyday hero Those who have the courage to follow their passion and the strength and determination to realize their dreams. We believe that anyone should be able to start their own business. This is why we provide small businesses with powerful tools to run their business and to engage with their customers. We do so with genuine care for our merchants and love for our products. By taking the hassle out of getting paid, we enable small business owners to focus on what they love to do. Their success is our success. The Company SumUp is a global financial technology company and the leading mobile point-of-sale (mPOS) company in Europe. Thanks to SumUp, small merchants around the world are able to accept card payments anywhere their business takes them. SumUp technology makes accepting payments simple so merchants can focus on what they do best, whether they’re brewing coffee or fixing cars. While traditional POS offerings are costly and bureaucratically complex for small businesses to attain, SumUp products are designed to be intuitive and easy-to-use, from paperless onboarding to seamless transactions. Since its launch, SumUp has earned an impressive global reach and expanded into 31 countries, including Germany, the U.S., and Brazil. SumUp continues to grow and is backed by TPG, Bain Capital Credit, Groupon, Holtzbrinck Ventures, and other renowned venture capital investors. Beyond the original hardware, mobile, and web apps, SumUp has also developed a suite of APIs and SDKs for integrating SumUp payment into other apps and services. Thanks to these offerings, over two million small businesses around the world rely on SumUp to simply get paid.

Teton.ai

Teton.ai is a computer vison and AI Medtech company. Our long-term goal is to revolutionize the hospital experience – and we’re starting with building the first generation of contactless patient monitoring systems. That will improve the health and comfort for patients with limitations towards physical devices, and later changing the whole hospital experience. 

Desiderate Visions AS

About Us: We are an Oslo-based independent entertainment and media production company, founded in 2019. Our team members have backgrounds from such diverse fields as banking, finance, business administration, advertising, film production and games development. We also have extensive experience with successful social media influencing, content creation and community building, particularly on Youtube and Facebook. The Problem: Self-actualization is becoming increasingly difficult in a changing and tumultuous world. For many, the cumulative effects of pandemic crisis, financial recession, political polarization and a hardened job market is frustration, and a greater need for entertainment and escapism as a means of self-actualization through vicarious experiences. Our vision is to fulfill this growing need for self-actualization. Our mission is to develop globally scalable products that fulfill the needs the marketplace does not adequately cater to today, and which are capable of surviving both recessions and pandemic crisis. Product/Solution: Our product is entertainment brands, based on proprietary video game properties. We aim to establish these brands first as videogame properties, and then use the passion and investment of gaming audiences as the gateway to expand these videogame properties into Transmedia franchises - including comics, third party merchandise and apparel, as well as licensed adaptations in other media, such as film and animation. Opportunity: The Gaming Market is global from day one, with digital gaming storefronts such as Steam, PSN and XBOX Live retaining millions of existing customers worldwide. Gamers are a heavily invested group of customers with both a high willingness to pay, as well as established networks of influencers and discussion forums, which greatly facilitates advertising efforts. Furthermore, gaming has been proven to be both Recession- and Pandemic proof, with game sales being largely unaffected by 2008 financial crisis, while sales records were broken during the ongoing COVID-19 crisis. Consumer behavior during the ongoing crisis has further confirmed the need for (and subsequently, the financial potential in) self-actualization through entertainment. Why us, and why now: We are passionate about entertainment and the creative process, we have business understanding, insight into the fan mindset and a unique strategy which enables us to see and seize upon opportunities the incumbents in the gaming market have missed. Furthermore, the recent crisis has caused many of these incumbents to struggle with adapting their organization and cost structure to the current working climate. By contrast, a start-up like us may be better suited to develop a sustainable and scalable production pipeline fit for the economy we are moving into. Right now is the perfect time to enter the entertainment- and videogame markets.

Butchers & Bicycles

Butchers & Bicycles was founded on a dream to make a real difference for families all over the world. From the heart of Copenhagen Meatpacking District, we built our company with the sole purpose to help families spend more quality time together. We convey everyday headaches related to transportation to easy and enjoyable bike rides with complete focus on what’s important. Have fun with your children, be present and show them how life can be full of adventures every day.

GuggiTunes

GuggiTunes is an online music service – a sound trading platform – for the creators, composers, artist’s – for trading and collaborating across the globe – to make music. ⦁ Market place for artist’s ⦁ Full freedom to trade and collaborate between producers and artist’s ⦁ Direct transaction between artist and buyer/user ⦁ Ensure full rights to the artist Whether you’re signing up, as an artist or producer, needing vocals for a song, a simple beat track, or a complete backtrack – then GuggiTunes.com is the place to go and upload your material, for some other user to make that club remix or to go and find what is needed on your own track. Often composers and artists don’t make any profit in the process of making music, GuggiTunes solves their pain. Often commercial institutions spend months searching different places for the right guitar riffs, phrases or licks for a song, the right soundtrack for their movie, a great sample for a track, right song for an artist, right vocals for a remix, GuggiTunes solves their pain.

Startup CFO

Startup CFO har gentænkt den klassiske CFO-rolle, og vil udvikle en platform, der kan vejlede og rådgive iværksættere og vækstvirksomheder ved brug af AI, samt facilitere gensidig fordelagtig udveksling mellem virksomheder. 60% af alle virksomheder går konkurs indenfor de første 5 år. Det ser vi som et kæmpe problem. Konkurserne skyldes ofte, at iværksætterne mangler ressourcer i de områder, der ligger udenfor egne kompetencer, hvilket efterlader ledelsen med et ufuldkomment beslutningsgrundlag. Startup CFO vil bidrage med et datadrevet beslutningsgrundlag, som sparer virksomheden for både tid og ressourcer, ligesom risici og faresignaler reduceres. Platformen kan identificere virksomhedernes behov allerede før virksomhederne selv opdager det – og dermed sætte både tankestrømme og handling i gang. Præcis som en rigtig CFO ville gøre det.

Salta Friends AB

Salta Friends Ltd is a startup company in the IT-tech industry with the clearly stated goal of providing innovative solutions in order to helping people with disabilities and their relatives to a more social and active life together with others. Our name is the abbreviation of; Socially Active Life Together Among Friends (SALTA Friends). Our founders, Albin Sandqvist and Mike Hamidy, both have experiences of close relationship to everyday life with disabilities. It is from these experiences that our founders have drawn inspiration for these fantastic ideas. In the autumn of 2020, Salta Friends launches its unique digital appliance, especially designed for people with disabilities, their relatives and assistants. The Salta Friends app allows for a more active and social life through more and better activities as well as better communication and stronger family relations!

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265