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KROM Kendama

KROM Kendama was born to fulfill the vision of producing the highest quality of kendamas in the world while keeping it funky and relatable, striving to make kendama the biggest secondary sport in the world. Since the beginning of the company, we’ve worked on spreading kendama on a global scale. The rise and growth of the kendama community has allowed KROM to spread, and the team to travel the entire world. In 2010 KROM was founded by 2014 freestyle kendama world champion Thorkild May in hopes of igniting the kendama love wherever possible. Since then we’ve worked hard to develop the kendama culture worldwide from the KROM HQ & Shop in Copenhagen. From the KROM Shop, we host a weekly kendama club and work to support similar initiatives like kendama clubs in Colorado and Latvia. We also sponsor a large number of events every year with prizes and pro players and host events ourselves, like the 2019 European Kendama Championships. As kendama was developing across the world, KROM naturally grew with it and the ideas of creating our own kendamas and becoming more involved in the community couldn’t be kept down. In the latter half of 2012 KROM Kendama went from mainly being a crew of homies playing and distributing kendamas to starting the learning process of creating the best possible kendamas out there. Leading up DAMAFEST 2013, the North American kendama championships, KROM started to pick up steam with the recognition of the clean dama designs and crazy tricks. Thorkild May and teammate Mathias Rasmussen ended up winning the American Freestyle Championships, laying down what has become a staple of the KROM image: the signature Danish flow and the recognizably funky kendamas. Since then KROM has developed and grown even further, we’re constantly striving to represent the kendama community in the best way possible, and of course to provide the best possible products to all the supporters in across the globe. With every new kendama, we’re determined to improve both the playability and the design. For these purposes and more, we’ve gathered the most winning team in the world, composed of internationally acclaimed players with several World and European championship titles, as well as a lot of homies to help us reach our goals. We’re grateful to be able to take kendama to new heights through our work and we look forward to seeing where kendama takes us next. We’ll keep working to bring the joy of kendama to new people every single day. Kendama is unique in its ability to improve your cognitive functions and your hand-eye coordination while connecting people everywhere, even across language barriers, making us able to communicate all over the world. Kendama provides something real and tangible in a time where things are becoming more abstract than ever before. We love the toy that lets us step away from an increasingly digital world, allowing us to refresh and reconnect with the people around us. We hope that you can feel our passion and affection through the products we create. All the best, The KROM fam

Gamucatex

ABOUT GAMUCATEX We are an indie student startup of 20 people that focuses on making games that are equally entertaining and useful to teach the player new things. Our games are edutainment. The headquarters are in Copenhagen but we are international with team members across the world. We collaborate with education institutions to improve the learning outcome. The team takes good care of each other, so do you want to join our family? We are open, flexible and transparent Our team learns, teaches and shares with each other Games should be both fun to play and make ABOUT OUR GAME Our upcoming game is in pre production. It let’s the player take charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes. The office is in Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and it is part of a programs in Communication and IT to do startups. The University of Copenhagen aids us with consultants, an office space, workshops and much more, they don't own or control our project. Team members doing academical research here usually keep collected data to write papers. WHY ARE WE DOING THIS AND HOW? The academical inputs we get elevates the learning potential for our users, does come from students and professors. With gamification the end result is a tool for students, teachers and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices. The traditional digital games medium offers great potential for learning, commonly players get proficiency in certain areas after playing games. Language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect but don't utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers are stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell, to keep up with demand.

Secondly

Secondly is the future marketplace focusing on dedicated retailers of recycled and upcycled items, where consumers easily can discover and buy second hand of high quality. The Secondly marketplace is built as an app, where consumers get access to a clear overview of the recyclers' goods in real time. The app has been developed with the consumer experience in mind, which makes it easy to handle the online sales effort, and at the same time saves consumers time and effort when it comes to finding high-quality recycled goods.

Sharing-market.com

Sharing-market.com is an online service portal, where customers can create a free non-binding assignments, and the local businesses can bid on the assignment’s. All businesses who register on our online service portal, will pay 10% of the consumer’s maximum budget to gain access to the assignments, and if the local business don’t get the bid by the customer. Then Sharing-Market.com will refund the 10% back to the company, there are no loser’s on our online service portal but only winners. The consumer’s can also book an appointment with the local businesses, they would rather work with, instead of sharing the assignment with other businesses, and the local business have to pay for service agreement fee. The premium account is designed the business owner's, who want to have first/ second/ third priority to the task, and they will pay per update. Business owner’s and consumers can now buy and sell products in Sharing-market.com. You can add 10 products and it is completely for FREE for everyone who’s registered in Sharing-market.com. If you ADD more than 10 products then you’re required to pay for it, because we believe it’s completely important to give everyone fair chance to compete and sell your products in Sharing-market.com.

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TOMORROW

TOMORROW(Tomorrow.today) er et markant, tilbagevendende samlingspunkt for alle, der er optaget af, hvordan vi sammen og individuelt kan gøre vores verden mere bæredygtig.

Peter Thomsen Golf

I am in cooperation with Dansk Golf Akademi starting up various interesting concepts in the golfbusiness. Dansk Golf Akademi is the leading golf teaching business in the country with facilities allover Denmark. We are taking the business from nothing and all the way to a functional business and keep running it.

Hello Retail

We care about our customers. We are a fully managed solution that will help webshops to grow their sales. We believe in being customer-centric – empowering our customers to more new business, through our technology, data, and service. That’s why we work passionately, open-minded and dedicated – with great colleagues. Our culture is dynamic and agile for development and execution in reaching a clearly defined strategy.

OliOli Meditation app

OliOli Meditation is bringing guided meditation to everyone, everyday. In just one beautifully intuitively designed app, users will have acces to hundreds of audio files with guided meditations, recorded by some of the best meditation teachers, from around the world. The app even includes OliOli Junior, where all meditations are made especially for kids. The app was first launched in Danish, and since July 2019, it has been available in English as well. OliOli's vision is to grow bigger, and to present meditations in even more languages, and to help people all over the world experience the benefits of meditation, and help them find a peaceful mental clarity and to be happier.

Fairhomes

With Fairhomes you get a cash offer on your home & you can sell instantly. Fairhomes is reinventing the process of selling real estate in Copenhagen & Berlin by leveraging technology and data. Our mission is to change the complete experience of being a homeowner, rebuilding the processes of home transactions. 🚀

Click in ApS

Click in ApS is a digital marketing startup based in the western part of Copenhagen, Glostrup. Click in specializes in improving companies’ presence online, by organizing and planning an advanced online strategy and executing on this strategy on platforms like SEM, Social Ads and Email marketing. Click in consist of 4 digital specialist, each highly motivated within the digital marketing field. The customers of Click in are from all over the world, since there are no borders in digital marketing. As a performance bureau, Click in is driven by data, growth and results. Through a close collaboration with its customers and ongoing optimization and reporting, the customer always knows what actions are made and how far they have come since day one.

Unumed

Unumed believes in a world where technology supports, enables, and empowers the human in healthcare. To bring about this vision, we developed a smart Hospital Management System based on a next generation innovative scalable software platform. Headquartered in Copenhagen, with offices in various countries, we empower hospitals, healthcare professionals, and patients in Africa and Asia, allowing scarce healthcare resources to reach more patients with better care.

BrainCapture

Currently few people in Low and Middle Income Countries have access to the diagnostic tools needed to initiate treatment of epilepsia. This is partly due to the cost of standard equipment and partly due to the need for highly trained professionals to use the equipment. BrainCapture provides electroencephalogram (EEG) services tailored to the needs and available resources in LMIC by delivering low cost mobile-based EEG equipment for tele-delivery of recordings, providing a cloud-based EEG diagnostics support services and AI-based recording quality control and diagnostics support.

IBG ProReact

Our goal is to improve quality of life through safe and secure communities. Our platform supports and facilitates all the day-to-day actions required to be an active participant. Have a meal together. Book ressources. Plan your day. We are currently in 22 Danish municipalities (and one in Norway), helping residents at assisted living facilities. Next year, we’re taking a leap into the mainstream, and developing a full-fledged community tool for any place where people come together. It’s a bit like Facebook, but more practical, and less evil.

Entropy Fox

Entropy Fox er et konsulenthus der spcialiserer sig i innovative webløsninger. På nuværende tidspunkt er vores største kunde Institute for Economic Thinking hvor vi udvikler platformen Young Scholars Initiative der består af over 9.000 professorer, studerende og forskere der sammen arbejder på at udvikle nye og kritiske tanker om økonomi.