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Scandic Services

Scandic Services er eksklusiv distributør af WhiteCanyon datasletningssoftware i Skandinavien. Løsningen er verdens højest certificerede, og kunder spænder 20 af de amerikanske Fortune 40, hele den amerikanske stat inklusiv NASA, NSA og Forsvaret. I Danmark bruges det bl.a. af Danmarks største IT-leverandør, ATEA. Når virksomheder og offentlige organisationer står over for udskiftning af IT såsom datacenterdiske, PC og laptops, mobiler og printere, så repræsenterer det en sikkerhedsrisiko, da data i høj grad kan genskabes. WipeDrive giver 100% garanti for, at data ikke kan genskabes, muliggør genbrug af IT og sørger for dokumentation, så man er compliant med Datatilsynet og de nye GDPR-regler. Vi er en hurtigt voksende startup, som lige nu holder til på vores kontorer i Aalborg.

Tales

Tales is one of the fastest growing online bookshops in Europe. We offer more han 8.5 mio different books, e-books and audiobooks and cooperate with the largest publishers in the world. Our logo is a little green heart folded in the corner as a dog ear. We have chosen the heart to show our deepest respect for the books and their origin.

DesignAuktion

DesignAuktion er en auktions­platform for brugte designmøbler, lamper og keramik. Vi tror på, at vurderingseksperternes tid er ovre, for med de muligheder alle har i dag for at indhente informationer, har man ikke længere brug for vurderingseksperter, der alligevel ikke kan ramme hammerslagsprisen på varer.

ARKK COPENHAGEN

ARKK Copenhagen is a Nordic sneaker brand committed to designing the world’s finest minimalist sneakers. Established in Copenhagen, ARKK was founded by two life-long friends with a passion for architecture, design, and fashion. Since the release of the Raven silhouette in 2014, ARKK Copenhagen has grown exponentially, and now drops four innovative collections per year in more than 37 countries around the world.

GreenVision

GreenVision was established to offer the best solutions for structuring, validation and strategy in an embedded sustainability effort. Currently, CSR-reports can vary widely both in content and length, with or without documentation for the businesses sustainability efforts. Our goal is to enable businesses to communicate their important sustainability efforts efforts in a simple and clear format describing both politics, actions and results.

KROM Kendama

KROM Kendama was born to fulfill the vision of producing the highest quality of kendamas in the world while keeping it funky and relatable, striving to make kendama the biggest secondary sport in the world. Since the beginning of the company, we’ve worked on spreading kendama on a global scale. The rise and growth of the kendama community has allowed KROM to spread, and the team to travel the entire world. In 2010 KROM was founded by 2014 freestyle kendama world champion Thorkild May in hopes of igniting the kendama love wherever possible. Since then we’ve worked hard to develop the kendama culture worldwide from the KROM HQ & Shop in Copenhagen. From the KROM Shop, we host a weekly kendama club and work to support similar initiatives like kendama clubs in Colorado and Latvia. We also sponsor a large number of events every year with prizes and pro players and host events ourselves, like the 2019 European Kendama Championships. As kendama was developing across the world, KROM naturally grew with it and the ideas of creating our own kendamas and becoming more involved in the community couldn’t be kept down. In the latter half of 2012 KROM Kendama went from mainly being a crew of homies playing and distributing kendamas to starting the learning process of creating the best possible kendamas out there. Leading up DAMAFEST 2013, the North American kendama championships, KROM started to pick up steam with the recognition of the clean dama designs and crazy tricks. Thorkild May and teammate Mathias Rasmussen ended up winning the American Freestyle Championships, laying down what has become a staple of the KROM image: the signature Danish flow and the recognizably funky kendamas. Since then KROM has developed and grown even further, we’re constantly striving to represent the kendama community in the best way possible, and of course to provide the best possible products to all the supporters in across the globe. With every new kendama, we’re determined to improve both the playability and the design. For these purposes and more, we’ve gathered the most winning team in the world, composed of internationally acclaimed players with several World and European championship titles, as well as a lot of homies to help us reach our goals. We’re grateful to be able to take kendama to new heights through our work and we look forward to seeing where kendama takes us next. We’ll keep working to bring the joy of kendama to new people every single day. Kendama is unique in its ability to improve your cognitive functions and your hand-eye coordination while connecting people everywhere, even across language barriers, making us able to communicate all over the world. Kendama provides something real and tangible in a time where things are becoming more abstract than ever before. We love the toy that lets us step away from an increasingly digital world, allowing us to refresh and reconnect with the people around us. We hope that you can feel our passion and affection through the products we create. All the best, The KROM fam

Somnia

Somnia is a sleep app built on the principles of ASMR using dynamic 3D audio to create a unique experience every time with a no loop policy to avoid listener’s fatigue. The people behind Somnia are audio specialists and tech nerds and have years of experience in the industry. We have put all of our knowledge into one app to help people fall asleep faster. Currently we are part of the SoundTech Accelerator run by Accelerace - Europe’s leading seed accelerator

24Slides

24Slides is a presentation design company. We have over 120 designers supporting some of the biggest companies in the world like Deloitte, Novozymes, Valcon, MillerCoors and many more... But we're about so much more than presentation design. As a certified B-Corp, our mission is to improve the lives of creative talents in emerging markets. We want to showcase the incredible talent and competitiveness of designers in emerging countries by giving them the tools to compete in the global market. It’s not just about providing exceptional design services at affordable prices. It’s about building a better, fairer model of digital outsourcing. Whether it’s our custom-built office with free lunches, a giant slide and sleeping pods, or our development courses covering language, entrepreneurship and much more, we’re committed to investing in the social and professional development of our designers in Indonesia and Peru. Because ultimately, our goal is to redefine the idea of outsourcing in the global market and create a brighter future for all talent in emerging countries.

Handyhand

Handyhand was established in 2009, and today it is Denmark's largest platform for small tasks between individuals. Handyhand enables you to get help to a lot of different tasks, and you are consequently also able to help other people with whatever you are willing to help with. The goal behind Handyhand is to make it easier for people to get things solved in the home in a safe and cheap way.

Umami Games

We make hypercasual mobile games for the mass market. We work in 2-3 week sprints and are 100 % data-driven. We test through online marketing to make sure we only use time on games that will become financially sustainable. We started out in April 2019 and have made 15+ games since then. We love all kinds of games and consist of a small team of 2 unity developers and our CEO who takes care of marketing and business development. We are pretty nerdy and love playing games ourselves and have beers on Fridays to chat about new game ideas and whatever is happening in the world. The games we create a super casual, think about Flappy Birds, Tetris and Helium Jump, or google Voodoo if you want to know more. Hypercasual means satisfying, easy to pick up games that are visually pleasing. It sounds easy but it's hard to make a game that everyone wants to play both your 5-year-old and your grandma. We are always looking for talents who would like to work in game development whether it's artists, programmers, marketing or something else.

YoHype

YoHype er en digital platform for influent marketing, hvor virksomheder kan oprette en reklame-kampagne, og instagrammere, bloggere eller youtubere kan anmode om et job på kampagnen. Alle jobs er betalte jobs, og influenterne får deres honorar udbetalt helt automatisk til egen bankkonto. YoHype samarbejder desuden med alle større reklamebureauer.  Med +2.000 influenter er YoHype en af de største influent platforme i DK, og bliver skandinavisk i løbet af 2019. YoHype findes også som App

COBAGS - Copenhagenbags

COBAGS started in Copenhagen the bicycle capital of the world. With 18% of all trips in Denmark being made on a bicycle, COBAGS released the first tote shopping bag made to fit onto the luggage carrier of the bicycle. With the Bikezac launching successfully as the first product by COBAGS, the company went on to create and collect more products. With the key focus being on convenience and availability.

Biosphere VR

Our goal at Fox Documentaries is to bring the impacts of climate change closer to those who see it as a distant problem. We take viewers around the world and show them first hand how climate change is already bringing devastating challenges for the worlds most vulnerable communities. Fox Media Documentaries is a forward-thinking and pioneering Danish Documentary company based in central Copenhagen (Christianshavn). We work on developing artistic VR documentaries that have both an emotive and educational impact on audiences. Our newest venture, Biosphere VR ( www.biospherevr.com ), consists of five different cinematic VR-experiences that connect spectators with the climate change crisis through immersive technology. Each of the five experiences is seen through the eyes of a particular local individual (narrator) in Beijing, Jordan, Ethiopia, Kiribati and Morocco. See more here: https://www.biospherevr.com/#biosphere. Each VR-experience runs between 5 and 10 minutes and engages audiences on a deeply personal and emotional level. Simultaneously, the five VR-experiences effectively tap into the fundamental consequences of global warming and provide clear and engaging educational content. These experiences have already received a significant commendation at many highly acclaimed international film festivals including VR Days, COP: DOX and Cinequest Film and VR. In addition, Biosphere’s five individual VR experiences have so far been tested in two different educational institutions: Maglegaard School in Denmark, and Learning Lab at Tsinghua University in Beijing (China). Both tests have produced impressive results, with all spectators reporting an increased motivation for learning following their engagement with Biosphere VR. We have also conducted workshops in the US and at COP-summits. For further information about our educational project, please visit ://www.biospherevr.com/introduction-in-the-school#new-page-35https. In addition to the five existing experiences we have produced, we are interested in producing more stories in other parts of the world: including Germany, the Netherlands, the Arctic, among many others. We also intend to conduct more workshops in order to raise awareness of the climate change crisis, as well as to encourage and inspire more climate change initiatives. We are also looking to expand into museums and to conduct exhibitions. Our current focus is to establish partnerships with foreign governments to provide funding for future productions related to climate change in the developing world.

Flair Copenhagen

We are a Copenhagen based sustainable silk brand, inspired by the universal unisex minimalistic Danish design, that wants to make quality silk garments accessible to all. We believe in sustainable production and circular economy within the fashion industry, and strongly support waste reduction within the fashion industry. Sustainability lies in the core of our production process, as the silk we use is remaining stock from large productions in Italy. Each and every silk garment is handcrafted in Europe, avoiding overseas shipping and reducing waste of fabric. This results in big diversity of colors within our collections, and limited edition models.

LifeBonder

Current social media does not connect us in any meaningful ways. The more connected we get online, the more lonely and isolated we become. Millennials is the first generation to have grown up with social media, and we now know that social media addiction leads to lower quality of life. The problem is that social media is primarily built around the needs of advertisers and not that of users. The business model of current social media growth engines is designed around addiction as a profit-maximizing mechanism. The LifeBonder mission is to create a social media platform that lives up to the promise of what social media can be: A tool to facilitate human connections rather than replacing them. We want to make the world a better place by filling a growing need - connecting people in friendships that are human, profound and meaningful. By leveraging AI and ML, we will intelligently match people on profile parameters listed by the user. In a commitment to privacy, we do not track search or platform behavior. Instead, advanced AI algorithms will discover new patterns through ML that link everything from demographic data, lifestyle, interests, likes and dislikes, places and whatever else users might enter into their match profiles. Using machine learning we will train different AI models to learn which combination of parameters best predict a good match using feedback from our users. We will build a social network focused on building in-person social bonds – or Life Bonds - in close one-on-one connections or as part of a wider LifeBonder community of user-initiated groups. We will lead a social media revolution to bring user needs into the core business - and keep advertiser needs at the periphery where they belong. We are spearheading the next generation of social media, which will be: • A genuine human connection tool • Subscription-based • Committed to privacy protection through blockchain • Well-moderated • Chronological to keep posts in order NextGen will be more than sharing content with existing friends and friends of friends. NextGen will be all about new meaningful social relations where people are matched in friendships aimed specifically at exactly what each user is looking for, whether: • Establishing a new network of friends as a city newcomer • A running partner • Travel companions • Someone with whom to share a passion • A friend to join you volunteering • And much, much more Anything is possible. LifeBonder is a place for anyone and everyone to find the friendships they most need in life. NextGen social media must take on the challenges existing platforms like Facebook, Twitter, Instagram and many others face: • Privacy concerns of users and regulatory agencies • A growing disconnect between social media and real life • Increasing aversion to intrusive advertising and "fake news" • Rising social isolation • A growing lack of meaningful social relations