We make hypercasual mobile games for the mass market. We work in 2-3 week sprints and are 100 % data-driven. We test through online marketing to make sure we only use time on games that will become financially sustainable. We started out in April 2019 and have made 15+ games since then.
We love all kinds of games and consist of a small team of 2 unity developers and our CEO who takes care of marketing and business development. We are pretty nerdy and love playing games ourselves and have beers on Fridays to chat about new game ideas and whatever is happening in the world.
The games we create a super casual, think about Flappy Birds, Tetris and Helium Jump, or google Voodoo if you want to know more. Hypercasual means satisfying, easy to pick up games that are visually pleasing. It sounds easy but it's hard to make a game that everyone wants to play both your 5-year-old and your grandma.
We are always looking for talents who would like to work in game development whether it's artists, programmers, marketing or something else.