This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Create models and texture from concept to final model in engine
Take in and iterate on feedback given by Leads, Art Director or other stakeholders
Optimize models for game to run smooth
Support level design and environment artists with props to realize the levels
Work alongside your senior colleagues, Leads and Art Director to support the vision of our games
Experience in weapon modelling/texturing
Good knowledge of at least one major modeling package (MODO, Maya, MAX, Blender or equivalent)
Good knowledge of a sculpture program (Z-brush, 3D coat or equivalent)
Good knowledge of Substance Painter
Solid understanding of PBR
Good understanding of and how to operate within given technical constraints
Experience from at least one shipped AAA game productions
Solid team player with strong work ethic and cooperative attitude
Self-motivated and focused worker with good communication and collaboration skills
Tools & techniques that elevate teams to greatness
It’s simple. Whether open source or commercial, our collaboration tools will boost your engineering team's performance by employing Behavior-Driven Development (BDD). And with our world-class training, take it to places it’s never been.