About our game
We are developing a prototype of a digital educational card game in a historical/ mythological universe. The aim is to inspire learning of history and other subjects. the upcoming game is in pre production.
The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.
Details
Remote part time position in a startup, we all work here and enjoy the experience. Currently we don’t have any money. Payment will happen after the game is sold or reaches founding.
Responsibilities
As a 2d animator you will be creating in-game and cinematic animations that are engaging and believable. In our historical world we have battlefields with humans and mythological creatures. Working with the department leads you are to do animations that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game. One of the first goals is to build a community around the game and then launch a Kick Starter campaign. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Highlight aspects of the game that will benefit from being animated in a team discussion.
Participating in integration of the animation assets into the game engine (Unity)
Follow up and artistic validation of the integration with the programmers and artists
Providing technical support for character artists and animators during entire production process
Participate in the establishment of the production schedule and respect of the deadline
Creating concise documentation for toolsets that the team can rely on
Use traditional animation fundamentals to craft game motions that range from stylized to realistic
Management and follow-up of our external partners
Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.
Aiming at consistency for the animations.
Requirements
Experience in drawing illustrations with color, lightning and shadows
A portfolio with illustrations that you have made
You can work in a team that includes consultants with limited game development experience
You are open to receive feedback and work with illustration descriptions
You can adapt your art style to that of the game to a certain extent
Pluses
It would be nice if you have experience with:
Using Unity towards Graphical/visual work
Experience with producing art for video games
Experience making illustrations for card games
Experience with making icons and UI
Experience with making concept art
Inspiration from similar of different games
This job comes with several perks and benefits