Now they are looking for an Audio Programmer to join their core game development team in Helsinki, Finland to work on their first title – a tactical multiplayer shooter.
In this role, you will be working on implementing necessary hooks between gameplay code and audio middleware to allow sound designers to create immersive experiences. Besides, you'll be working on systems such as audio occlusion, in-game dialogue, shooting and impact effects and UI sounds.
Must have skills:
Proficient in C++
Experience in implementing audio in games (gameplay effects, music systems, dialogue systems, audio prioritization…)
Self-motivated and proactive with a dedication to improving your craft
At least basic knowledge of Unreal Engine 4
Good to have skills:
Worked with Audiokinetic Wwise
Worked on real-time multiplayer games
Shipped a game or two
This job comes with several perks and benefits