Our client is one of the largest game studios in Finland founded in 2000. They have created over 100 games for all major platforms, sold over 10M copies and had their mobile games downloaded over 120M times. The company just kicked off a new project with a brand-new IP and also started co-development projects with other partner studios (most information is under NDA). These new projects need more hands-on-deck and that's why they are looking for a Graphics Programmer. You will design and implement systems for the rendering engine to help the game development team to carry out their visions to the game. You will have the opportunity to work with the company's in-house engines, which are industry-leading tools capable of creating some of the most advanced content ever seen in video games.
Requirements
Must have skills:
Has experience working with Computer Graphics and/or other game-related technologies
Has experience writing shaders in HLSL or GLSL
Has a strong background in C/C++
Has strong math skills
Has solid debugging skills including the ability to debug at an assembly-level when necessary
Is a good communicator who enjoys collaboration with other programmers, artists, and designers
Has excellent verbal and written communication English skills
Good to have skills:
Open source code samples
Experience in game development
Experience with low-level graphics is a huge plus, especially experience with Vulkan is a huge plus
Understanding the visual aspects of computer graphics (PBR materials, lighting and animation)
Experience in multiple graphics APIs
Studies in Computer Science or other relevant fields
This job comes with several perks and benefits